..." digital entity or content object using ‘different media modalities (and often interactivity) to represent data, information, reality, concepts and ideas...designed to afford educational reuse." (Churchill 2007 Pg 484)
The re-use part is important - it can teach others, extend learning for others (like a game or a simulation).
This was really interesting. 85% of DLOs are slideshows, 6% are screencastify, 4% video, 2% are animations. Do students get socialised into using slideshows because they see teachers using them (all the time) - we need to promote other things and teach them how to use other tools.
We talked about the five modes of communication - visual, aural, gestural, spatial, linguistic - and the combination of these is multimodal.
Student Created DLO definition: a process wherein students learn as they design for the learning of others (eg designing for teaching and knowledge building), and as a reusable digital entity (or object) designed with the affordances of different media modalities (eg. textual, audio, visual, spatial, kinaesthetic).
Rosedale, Jesson & McNaughton, 2019
Reflection on this...
Student design for learning part - wherein students learn as they design for the learning of others (eg designing for teaching and knowledge building)...
Potential for learning from - ...a reusable digital entity …. designed with the affordances of different media modalities (eg. textual, audio, visula, spatial, kinaesthetic).
Often student created DLO are all the same - using a template or too much teacher direction
How can we use a rubric to nudge the expectations of a DLO. Rubric needs to include design features which will improve the DLO - the features will help others learn when they watch the DLO.
What does student design for learning mean or what does student multimodal learning mean?























