..." digital entity or content object using ‘different media modalities (and often interactivity) to represent data, information, reality, concepts and ideas...designed to afford educational reuse." (Churchill 2007 Pg 484)
The re-use part is important - it can teach others, extend learning for others (like a game or a simulation).
This was really interesting. 85% of DLOs are slideshows, 6% are screencastify, 4% video, 2% are animations. Do students get socialised into using slideshows because they see teachers using them (all the time) - we need to promote other things and teach them how to use other tools.
We talked about the five modes of communication - visual, aural, gestural, spatial, linguistic - and the combination of these is multimodal.
Student Created DLO definition: a process wherein students learn as they design for the learning of others (eg designing for teaching and knowledge building), and as a reusable digital entity (or object) designed with the affordances of different media modalities (eg. textual, audio, visual, spatial, kinaesthetic).
Rosedale, Jesson & McNaughton, 2019
Reflection on this...
Student design for learning part - wherein students learn as they design for the learning of others (eg designing for teaching and knowledge building)...
Potential for learning from - ...a reusable digital entity …. designed with the affordances of different media modalities (eg. textual, audio, visula, spatial, kinaesthetic).
Often student created DLO are all the same - using a template or too much teacher direction
How can we use a rubric to nudge the expectations of a DLO. Rubric needs to include design features which will improve the DLO - the features will help others learn when they watch the DLO.
What does student design for learning mean or what does student multimodal learning mean?




HI Angela,
ReplyDeleteI am not surprised your head was bursting... There is so much in this workshop. I love the idea of thinking more creativity... as opposed to teacher templates. I think this would be much more engaging and reinforces the idea, "Are we doing what we used to do on a chromebook or are we providing opportunities for our tamariki to really process and synthesise their learning to create something new.